The Week in Review

Welcome to the week in review! Every Friday, we comb through the links and images we found and shared this week, and pull the very best for this post. Consider it concentrated genre goodness from all around the web.

The Tor/Forge newsletter went out this week! Check out these fascinating articles from our authors:

And, just to make Friday that much sweeter, here’s a list of sweepstakes and sales we have going on!

Not at New York Comic-Con Sweepstakes

Tor Books is heading to New York Comic-Con!

We hope to see many of you there. Stop by Booth #920 to say hi or to participate in one of our many events and signings.

But for those of you who couldn’t make it out to New York, we wanted to offer you the chance to grab some of the same amazing swag and books that we’re promoting at #NYCC. To enter for the chance to win one of these five prize bundles, leave a comment on this post telling us one fabulous thing that you’ll be doing this week while you are #NotAtComicCon.

Here’s a look at the prize:

And here’s a list of what’s included in each prize bundle:

  • Wheel of Time backpack
  • Halo patch
  • Article 5 by Kristen Simmons
  • The Battle of Blood and Ink written by Jared Axelrod and illustrated by Steve Walker
  • The Clockwork Sky Volume One by Madeleine Rosca
  • Dead Space: Martyr by Brian Evenson
  • Earthseed by Pamela Sargent
  • Ender’s Game by Orson Scott Card
  • The Eye of the World by Robert Jordan
  • The Eye of the World: Graphic Novel: Volume 2 Based on the novel by Robert Jordan, written by Chuck Dixon, illustrated by Andie Tong
  • For the Win by Cory Doctorow
  • Gardens of the Moon by Steven Erikson
  • The Gift of Fire/On the Head of a Pin by Walter Mosley
  • Green by Jay Lake
  • Halo: Cryptum by Greg Bear
  • Halo: Glasslands by Karen Traviss
  • Hellhole by Brian Herbert and Kevin J. Anderson
  • Inside Straight edited by George R.R. Martin
  • Johnny Hiro: Half Asian, All Hero written and illustrated by Fred Chao
  • Off Armageddon Reef by David Weber
  • Old Man’s War by John Scalzi
  • The Omen Machine by Terry Goodkind
  • Only Superhuman by Christopher L. Bennett
  • Personal Demons by Lisa Desrochers
  • Three Parts Dead by Max Gladstone
  • The Way of the Kings by Brandon Sanderson

NO PURCHASE NECESSARY. You must be 18 or older and a legal resident of the 50 United States or D.C. to enter. Promotion begins October 11, 2012 at 10:00 a.m. ET. and ends October 15, 2012, 12:00 p.m. ET. Void in Puerto Rico and wherever prohibited by law. Please see full details and official rules go here. Sponsor: Tom Doherty Associates, LLC.

The Week in Review

Welcome to the week in review! Every Friday, we comb through the links and images we found and shared this week, and pull the very best for this post. Consider it concentrated genre goodness from all around the web.

  • The Huffington Post picked their favorite apocalyptic titles, including Brian Evenson’s Immobility!
  • Neil Armstrong, the first man to walk on the moon, died this weekend. RIP, Mr. Armstrong. You will be missed.
  • The blog For Books’ Sake has a great two part list of the best women writers of fantasy fiction. The list includes authors like Ursula K. LeGuin, Elizabeth Bear, Robin Hobb, and many more. Who do you think is missing?
  • Speaking of Doctor Who, have you been watching the Pond Life, the mini-series introducing season seven? Delightful!

And, just to make Friday that much sweeter, here’s a list of sweepstakes and sales we have going on!

Immobility: The Fake Book that Became Real

Immobility by Brian Evenson

By Brian Evenson

Books come from all sorts of different places—from a news story, a random idea, a bit of triggering language, or from other books, for instance. But very few books start out like Immobility, which saw the light of day first as an imaginary book, and only later became real.

It happened something like this. I’d been playing around with the idea of a post-apocalyptic detective novel and had a page or so of notes for it. I ended up writing a story called “The Adjudicator” that created the kind of world such a novel might take place in. Then I got busy with other projects and put the notes aside.

I might not have ever come back to it except that I had an email from Charlie Orr asking me to imagine a fake book for his blog, The Hypothetical Library. It made me think of Stanislas Lem’s A Perfect Vacuum, a series of book reviews of non-existent books, and was unlike any other project I’d done. The idea was that I’d give him jacket copy for a book that I’d like to write and that would “sound” like me, but that I’d probably never get around to actually writing. I decided to pick up that page of notes for the post-apocalyptic detective novel again and see what I could do with them.

The notes weren’t much. All I had was a title, Immobility, a few fragments of ideas, a few scraps of language, and the notion that the main character would be paralyzed from the waist down and carried around by other characters that were in the process of dying. It look me a lot longer than I thought it would to write the flap copy, partly because I found myself having to create a different foundation for the ideas. It went from being a detective story to being more of a hapless noir, with the main character confused about who he is or what has actually happened to him. He quickly became someone who didn’t understand the world he was now part of, a world in which humans were either transforming or dying out. Eventually, though, I finished the flap copy and sent it to Charlie. He put together a cover for it, wrote up some commentary himself, and we got Jeff VanderMeer to give a fake blurb for the fake book.

But writing up the fake flap copy had gotten my mind working. I started tapping notes about Immobility on my phone when I was in university meetings. Those notes led to more notes, and slowly the idea became more and more articulated. But I saw it mainly as a way of distracting myself during boring meetings. It still probably wouldn’t have led to anything if Eric Raab at Tor hadn’t seen the fake book and sent me a note encouraging me to actually write it.

So, I started. When I began I wasn’t sure that I had enough to go on, but I was surprised by how quickly everything came together. Apparently I’d been writing the book in my head for months, almost without realizing it. And before I knew it, Immobility went from being a conceptual project to being an actual book.


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Goodreads Sweepstakes: Immobility by Brian Evenson

Enter for a chance to win a copy on Goodreads!

About Immobility: You open your eyes for what you know is not the first time and you remember nothing. You find out that a catastrophic event known as the Kollaps has destroyed life as we know it. Someone claiming to be your friend tells you that you’re needed. Something crucial has been stolen—but under no circumstances can you know what or why. You’ve got to get it back or something bad is going to happen. And you’ve got to get it back fast, so they can freeze you again before your own time runs out.

Paralyzed from the waist down, you’re being carried around on the backs of two men who don’t seem anything like you at all. Who inject you regularly and tell you it’s for your own good…to stop the disease, or else they must cut directly into your spine.

Welcome to the life of Josef Horkai….

Critically acclaimed and O. Henry prize–winning author Brian Evenson turns his literary eye to a postapocalyptic earth in this dazzling science fiction novel.

Enter for a chance to win here!

(Ends March 9)

Also, don’t forget to check out our other sweepstakes!

Dead Space: Martyr

Dead Space: Martyr by B. K. EvensonBy Brian Evenson

As my girlfriend knows all too well, I’m an unapologetic gamer. I’m all too capable of sitting down at the computer at ten at night and only realizing that I’ve been playing for eight hours once I see the sun start to come up. I read in something like the same way: I like when I read to fall into another world and stay immersed in it, swimming around in it, only rarely coming up for air.

What I like as both a reader and as a gamer are books and games that are constructed with such attention to detail that you really feel the satisfaction of living inside them. But I also like games and books that don’t solve everything for you, that make you feel like the world goes on well beyond them, that there are other stories just waiting to be told.


Dead Space was a game like that for me. From the moment I started to play, I was hooked. I loved the flickering lighting, the grungy industrial feeling of the world of the USG Ishimura, the deep-seated twistedness that infects every level of the game design. I loved being slowly exposed to the cult-like aspects of Unitology and I was crazy for the vision of a society on the verge of ecological collapse. Not to mention liking how the necromorphs are humans that have been twisted into monsters, and enjoying the variety of violent deaths just waiting for Isaac, and being sometimes frightened enough to find myself physically dodging the screen during gameplay.

All this made me jump at the chance to write Dead Space: Martyr. If someone would have told me even a few years ago that I’d write a novel based on a video game, I probably would have laughed. But I’d spent so much time loving being immersed in the game that it seemed completely natural. Dead Space is a window on a great consistent world, and it was a world I wanted to be part of.

In writing Dead Space: Martyr I set out to answer the questions that hadn’t been answered by the game or the motion comics or the graphic novel. I wanted to see into corners of the world that the game had just hinted at. I was interested in the Unitologists and their founder Michael Altman and, of course, in the discovery of the black marker. I wanted to write something worthy of the game itself, to try to give readers some of the pleasure I’d gotten out of the game and to give them answers worthy of the Dead Space franchise, and I wanted it to work, really work, as a novel. I wanted to cut through the layers of myth surrounding the Unitologists by going back to their beginnings to see what happened behind closed doors.

And most of all I wanted to write the kind of novel that, whether you’ve played Dead Space yet or not, will take you deep into that universe, scare you, creep you out a little, and make you want more.

Dead Space: Martyr (0-7653-2503-9; $14.99), by B.K. Evenson, released from Tor last week. The next entry in the videogame series, Dead Space 2, is due out from EA/Visceral Games in early 2011. For more news and updates, visit the official book page at Tor’s website.


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