We’ve all had a boss who’s made us question our life choices, but in the world of fiction, bad bosses take things to a whoooooole new level. Whether they’re ruthless tyrants, manipulative masterminds, or just downright evil, these overlords make our real-life work woes seem like a walk in the park. Celebrate the release of opens in a new windowGlass Houses by Madeline Ashby by diving into our spoiler-free list of the bad, the worse, and the downright diabolical bosses in our books!
A group of employees and their CEO, celebrating the sale of their remarkable emotion-mapping-AI-algorithm, crash onto a not-quite-deserted tropical island. Luckily, those who survived have found a beautiful, fully-stocked private palace, with all the latest technological updates (though one without connection to the outside world). The house, however, has more secrets than anyone might have guessed, and a much darker reason for having been built and left behind.
Kristen, the hyper-competent “chief emotional manager” (a position created by her eccentric, boyish billionaire boss, Sumter) is trying to keep her colleagues stable throughout this new challenge, but staying sane seems to be as much of a challenge as staying alive. Being a woman in tech has always meant having to be smarter than anyone expects–and Kristen’s knack for out-of-the-box problem-solving and quick thinking has gotten her to the top of her field. But will a killer instinct be enough to survive the island?
What if you knew how and when you will die?
Csorwe does—she will climb the mountain, enter the Shrine of the Unspoken, and gain the most honored title: sacrifice. But on the day of her foretold death, a powerful mage offers her a new fate. Leave with him, and live. Turn away from her destiny and her god to become a thief, a spy, an assassin—the wizard’s loyal sword. Topple an empire, and help him reclaim his seat of power. But Csorwe will soon learn—gods remember, and if you live long enough, all debts come due.
Inheriting your uncle’s supervillain business is more complicated than you might think. Particularly when you discover who’s running the place. Charlie’s life is going nowhere fast. A divorced substitute teacher living with his cat in a house his siblings want to sell, all he wants is to open a pub downtown, if only the bank will approve his loan. Then his long-lost uncle Jake dies and leaves his supervillain business (complete with island volcano lair) to Charlie. But becoming a supervillain isn’t all giant laser death rays and lava pits. Jake had enemies, and now they’re coming after Charlie.
His uncle might have been a stand-up, old-fashioned kind of villain, but these are the real thing: rich, soulless predators backed by multinational corporations and venture capital. It’s up to Charlie to win the war his uncle started against a league of supervillains. But with unionized dolphins, hyper-intelligent talking spy cats, and a terrifying henchperson at his side, going bad is starting to look pretty good. In a dog-eat-dog world…be a cat.
Victor and Eli started out as college roommates—brilliant, arrogant, lonely boys who recognized the same sharpness and ambition in each other. In their senior year, a shared research interest in adrenaline, near-death experiences, and seemingly supernatural events reveals an intriguing possibility: that under the right conditions, someone could develop extraordinary abilities. But when their thesis moves from the academic to the experimental, things go horribly wrong.
Ten years later, Victor breaks out of prison, determined to catch up to his old friend (now foe), aided by a young girl whose reserved nature obscures a stunning ability. Meanwhile, Eli is on a mission to eradicate every other super-powered person that he can find—aside from his sidekick, an enigmatic woman with an unbreakable will. Armed with terrible power on both sides, driven by the memory of betrayal and loss, the archnemeses have set a course for revenge—but who will be left alive at the end?
Linus Baker leads a quiet, solitary life. At forty, he lives in a tiny house with a devious cat and his old records. As a Case Worker at the Department in Charge Of Magical Youth, he spends his days overseeing the well-being of children in government-sanctioned orphanages. When Linus is unexpectedly summoned by Extremely Upper Management he’s given a curious and highly classified assignment: travel to Marsyas Island Orphanage, where six dangerous children reside: a gnome, a sprite, a wyvern, an unidentifiable green blob, a were-Pomeranian, and the Antichrist. Linus must set aside his fears and determine whether or not they’re likely to bring about the end of days.
But the children aren’t the only secret the island keeps. Their caretaker is the charming and enigmatic Arthur Parnassus, who will do anything to keep his wards safe. As Arthur and Linus grow closer, long-held secrets are exposed, and Linus must make a choice: destroy a home or watch the world burn. Out on 9/10!
Arthur Parnassus lives a good life, built on the ashes of a bad one. He’s the headmaster of a strange orphanage on a distant and peculiar island, and he hopes to soon be the adoptive father to the six magical and so-called dangerous children who live there. Arthur works hard and loves with his whole heart so none of the children ever feel the neglect and pain that he once felt as an orphan on that very same island so long ago.
And he is not alone: joining him is the love of his life, Linus Baker, a former caseworker in the Department in Charge of Magical Youth; Zoe Chapelwhite, the island’s sprite; and her girlfriend, Mayor Helen Webb. Together, they will do anything to protect the children. But when Arthur is summoned to make a public statement about his dark past, he finds himself at the helm of a fight for the future that his family, and all magical people, deserve. And when a new magical child hopes to join them on their island home—one who finds power in calling himself monster, a name Arthur worked so hard to protect his children from—Arthur knows they’re at a breaking point: their family will either grow stronger than ever or fall apart.
Welcome back to Marsyas Island. This is Arthur’s story. Out on 9/10!
When the words went away, the world changed.
All meaning was lost, and every border fell. Monsters slipped from dreams to haunt the waking while ghosts wandered the land in futile reveries. Only with the rise of the committees of the named—Maps, Ghosts, Dreams, and Names—could the people stand against the terrors of the nameless wilds. They built borders around their world and within their minds, shackled ghosts and hunted monsters, and went to war against the unknown.
For one unnamed courier of the Names Committee, the task of delivering new words preserves her place in a world that fears her. But after a series of monstrous attacks on the named, she is forced to flee her committee and seek her long-lost sister. Accompanied by a patchwork ghost, a fretful monster, and a nameless animal who prowls the shadows, her search for the truth of her past opens the door to a revolutionary future—for the words she carries will reshape the world. Out on 9/24!